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The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977

Description: This is a Judges Guild The First Fantasy Campaign Playing Aid. The First Fantasy Campaign is a supplement for fantasy role-playing games written by Dave Arneson and published by Judges Guild in 1977. Dave Arneson created a new type of game in 1970, something he called "Blackmoor". After he demonstrated his game to Gary Gygax in 1972, Gygax proposed that the two of them work together to codify a set of rules for a new game, which subsequently became Dungeons & Dragons. Gygax also founded TSR in order to publish the original set of rules in 1974. The following year, TSR published Blackmoor, which outlined supplemental rules for D&D and included Arneson's sample adventure "Temple of the Frog"; however, despite its title, Blackmoor contained very little information about Arneson's Blackmoor campaign world. Arneson came to work at TSR in 1976 as Director of Research, but he and Gygax had very different visions of role-playing, and the creative differences between the two proved irreconcilable. Arneson left TSR at the end of 1976, and immediately started working to produce role-playing material. One was the self-published Dungeonmaster’s Index (1977); the other was The First Fantasy Campaign, a book published by Judges Guild in which Arneson described details of his world of Blackmoor. Despite the cover, which stated the book was 88 pages, it was actually a 96-page book,with illustrations by Pixie Bledsaw, Ken Simpson and Arneso. The book includes: A listing of the various armies in Blackmoor, and summaries of kingdom management, including road construction, building ships, the costs of exploration, farming, etc.[8] As game historian James Maliszewksi noted, the book is "a fascinating reminder that D&D's roots are in wargaming and not just in a vague 'it's about killing bad guys and taking their stuff' sort of way. As presented in this book, Blackmoor was at least in part an honest-to-goodness exercise in strategy and tactics by the players, as the armies of good and evil contended to determine the fate of the northern provinces of the Great Kingdom." "Blackmoor's More Infamous Characters", both heroes and villains Details of the village of Blackmoor, including the home of Mello the Halfling and the tower of Svenson's Freehold The baronies and villages of the surrounding region The upper works of Blackmoor Castle, as well as the first ten levels of the dungeons beneath the castle. (The book states there are at least 15 more levels, although these were never published) Four levels of dungeons under a ruin called Glendower. A collection of various unrelated pieces, including a list of magic swords the use of magic in Blackmoor earning experience points several more maps expanded rules for other monster such as dragons and vampires. alternate rules and guidelines for play with miniatures. Powered by SixBit's eCommerce Solution

Price: 184.47 USD

Location: Salt Lake City, Utah

End Time: 2025-02-06T03:00:24.000Z

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The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977The First Fantasy Campaign Playing Aid by Dave Arneson Judges Guild 1977

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Brand: Judges Guild

Year: 1977

Game: Dungeons and Dragons

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